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You spot it. An overturned hull is climbing the beach. It stops, sways, sets off again at an angle. Beneath it, two long antennae probe the air, and a huge claw picks a dead fish off the sand.
The ambush. The wreck lies stranded among the rocks, half buried in seaweed. Through a loose plank, you slip your hand in to search the hold. Your fingers meet something soft that closes around them, and a burning creeps up your arm. It is too late: the hull is rising around you.
How it fights. Its claws crush whatever they catch, but it strikes slowly and aims badly. Everything that sticks out of the wreck is hard as stone, and the rest never leaves the shelter of the planks. It often hosts a giant anemone that shares its meals and burns anyone who touches the hull. Sometimes it shelters something worse.
How to fight it. Its antennae tell it everything it knows about the world around it. Cut them and it lashes out in every direction, at random, hard enough to crush an ally who stayed too close, then flees for the water. Step back the moment they fall. Before you touch the wreck, look at what clings to its planks.A giant hermit crab token depicting an oversized crustacean using the weathered hull of a wrecked wooden boat as its shell, standing on a rocky shoreline with shallow surf and misty cliffs in the background. The creature features large claws, elongated antennae, and a barnacle-encrusted carapace partially draped in seaweed. This token is suited for coastal, beach, or tidal encounter scenarios involving ambush or boss-level combat in fantasy and horror RPG systems such as D&D 5e, Pathfinder, or Call of Cthulhu. Compatible with virtual tabletop platforms including Foundry VTT, Roll20, and Fantasy Grounds.
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