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The Cindergnaw Scout is a quadrupedal kobold creature token set against a cracked, ember-lit volcanic terrain with burning ru
Cindergnaw Scout — alternate Cindergnaw Scout — alternate

Cindergnaw Scout

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Cindergnaw Scout — detail
Cindergnaw Scout — detail
Cindergnaw Scout — token
Cindergnaw Scout — token
Cindergnaw Scout — token

Cindergnaw Scout

The Cindergnaw live where nothing should: slag fields, fumaroles, black country where even the water tastes of dead iron. Their kobold cousins from kinder lands never knew such harshness, and it has made them scavengers. They eat what falls, what rots, what is left behind; drinking their water or tasting their food is a gamble with your life, because what feeds them poisons everyone else.
Their bite is small. Their mouths carry germs out of another age, kept alive by carrion, and the smallest wound calls for swift cauterization or a healing spell before infection takes hold.
Poor craftsmen, they gather a little of everything and anything, scrap, bone, hardened leather, forge debris, and cobble it into armor with neither logic nor grace. They are the sworn enemies of the Emberwardens (the Göldunn dwarves of the volcanoes), and every eruption rekindles the hatred: the Tylkalan, an opportunistic plant, blooms just before, and dwarves and kobolds fight over it in a race against the lava.
The scout

He is the quickest of his clan, and he carries no weapon, nothing that rattles or snags. He climbs any rock face, clings to holds no one else can see, and passes above you while you are still looking for the path. Once he has found you, he lets out a shrill cry that the stone carries from gallery to gallery all the way to the clan, its echo making the source impossible to place. Cornered, he bites, and his mouth does the rest. If you heard him cry out, the others already know where you are.
The Cindergnaw are no great danger in themselves. But the place where you meet them will never play in your favor.


The Cindergnaw Scout is a quadrupedal kobold creature token set against a cracked, ember-lit volcanic terrain with burning ruins in the background. The figure features hardened, darkened skin, scavenged armor scraps, and a distinctive mane of pale fibers, crouching in a low, agile stance with prominent claws. This token is suited for underground volcanic dungeon encounters, ambush scenarios, or scouting threat sequences in fantasy tabletop RPGs such as D&D 5e, Pathfinder, or OSR systems. Compatible with virtual tabletop platforms including Roll20, Foundry VTT, and Fantasy Grounds.

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